Character modelling (Cartoons)
A few character models I mostly speedmodelled in Blender (one in Maya) to practice using the skin modifier and texture painting. Tried to use bump, emission and normal maps as well! The UV maps and poly count could use some work though, as I smart-unwrapped instead of manual, and I didn't delete the extra edges.
Character modelling (Misc.)
A collection of characters I modelled for school projects, mainly made in Blender using the skin modifier. Since I had to make these models in a short time, I used the smart UV project and hence the UVs aren't the best, though I am happy with how they turned out!
Sculpt Testing
Tried using Maya and Blender's sculpt tools to practice sculpting and came up with this rudimentary Silly Cat (by @Mauzymice) and a really high poly monster model inspired by Garten of Banban!
The second monster can be found here! - My Artstation
Animation (s)
Picked up some 3d animation over a 1 week break before my internship! Currently only got 1 but if I do more I'll post them here!
Softwares used:
Blender - Rigging, Animation
Roblox Studio - Character Models
Texturing (Car Skins)
Marina Bay Map: https://www.beamng.com/threads/marina-bay-street-circuit.87567/
Volkswagen Scirocco: https://ko-fi.com/s/2a90bb4c9d
Audi A6: https://www.beamng.com/threads/audi-a6-c8-v1-2-update-27-01-2024.96244/
Did some texturing practice with cars from the game BeamNG.drive using Photoshop and paint.net. Also had to tweak some in-game files to have the skins show in-game as configurations. After that, I imported in some of the models I made and posed them with their car. :D
Credits to the makers of the map and cars and for letting us use them for free!