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Here are stuff that I modelled/textured in Maya or Blender!

Character modelling (Cartoons)

A few character models I mostly speedmodelled in Blender (one in Maya) to practice using the skin modifier and texture painting. Tried to use bump, emission and normal maps as well! The UV maps and poly count could use some work though, as I smart-unwrapped instead of manual, and I didn't delete the extra edges.

Character modelling (Misc.)

A collection of characters I modelled for school projects, mainly made in Blender using the skin modifier. Since I had to make these models in a short time, I used the smart UV project and hence the UVs aren't the best, though I am happy with how they turned out!

Sculpt Testing

Tried using Maya and Blender's sculpt tools to practice sculpting and came up with this rudimentary Silly Cat (by @Mauzymice) and a really high poly monster model inspired by Garten of Banban!

The second monster can be found here! - My Artstation

Roblox Character Animation (s)

Picked up some 3d animation over a 1 week break before my internship! Currently made 2 animations, 1 using Roblox's R6 character system and another using R15!

Softwares used:

Blender - Rigging, Animation

Roblox Studio - Character Models

Album Cover Recreation

(Chaser - Femtanyl)

Listened to a few of the songs on this album and I liked the cover art so I decided to recreate it in Blender!

 

The main purpose was just to take screenshots of it, so the UVs/topology isn't perfect and the recreation isn't exact, but it looks close enough!

Softwares used:

Blender - Modelling/Rendering

Photoshop - Editing final Render

Did some texturing practice with cars from the game BeamNG.drive using Photoshop and paint.net. Also had to tweak some in-game files to have the skins show in-game as configurations. After that, I imported in some of the models I made and posed them with their car. :D

Credits to the makers of the map and cars and for letting us use them for free!

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